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|
AnimatedMesh
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SkeletonCollisionMesh
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StandardMesh
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TreeMesh
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PatchTerrain
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SimpleGeom
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ParticleSystemTemplate
|
|---|---|---|---|---|---|---|---|
| GeometryTemplate.saveAll [string] -> bool | |||||||
| GeometryTemplate.create string string -> IGeometryTemplate* | |||||||
| GeometryTemplate.printScript -> string | |||||||
| geometryTemplate.deleteAll -> void | |||||||
| geometryTemplate.active [IGeometryTemplate*] -> IGeometryTemplate* | |||||||
| geometryTemplate.name -> string | |||||||
| geometryTemplate.setSkin string -> void | |||||||
| geometryTemplate.file [string] -> string | |||||||
| geometryTemplate.lods -> uint | |||||||
| geometryTemplate.setLodRange int float int float int float -> void | |||||||
| geometryTemplate.setLodDistance uint float -> void | |||||||
| geometryTemplate.getLodDistance uint -> float | |||||||
| geometryTemplate.reload -> void | |||||||
| geometryTemplate.textureFadeMaxDist [float] -> float | |||||||
| geometryTemplate.alphaLodDistance [float] -> float | |||||||
| geometryTemplate.alphaTestValue [float] -> float | |||||||
| geometryTemplate.triangleSortLodDistance [float] -> float | |||||||
| geometryTemplate.hasDynamicShadow [bool] -> bool | |||||||
| geometryTemplate.shadowAmbient [Vec3] -> Vec3 | |||||||
| geometryTemplate.cullFactor [float] -> float | |||||||
| geometryTemplate.scale [Vec3] -> Vec3 | |||||||
| geometryTemplate.alphaTestDistance [float] -> float | |||||||
| geometryTemplate.billboard [bool] -> bool | |||||||
| geometryTemplate.billboardResolution [BaseVector3 | |||||||
| geometryTemplate.billboardDistance [float] -> float | |||||||
| geometryTemplate.color [Vec3] -> Vec3 | |||||||
| geometryTemplate.lightColor [Vec3] -> Vec3 | |||||||
| geometryTemplate.shadowColor [Vec3] -> Vec3 | |||||||
| geometryTemplate.specularColor [Vec3] -> Vec3 | |||||||
| geometryTemplate.specularPower [float] -> float | |||||||
| geometryTemplate.gradiantFactor [float] -> float | |||||||
| geometryTemplate.swayDirection [Vec2] -> Vec2 | |||||||
| geometryTemplate.mergeable [bool] -> bool | |||||||
| geometryTemplate.swayWindFactor [float] -> float | |||||||
| geometryTemplate.swayRangeDegrees [float] -> float | |||||||
| geometryTemplate.swayPeriodSeconds [float] -> float | |||||||
| geometryTemplate.swayForceRangeDegrees [float] -> float | |||||||
| geometryTemplate.swayForcePeriodSeconds [float] -> float | |||||||
| geometryTemplate.swayForceLengthSeconds [float] -> float | |||||||
| geometryTemplate.swayEnable [bool] -> bool | |||||||
| geometryTemplate.materialMap [string] -> string | |||||||
| geometryTemplate.materialSize [int] -> int | |||||||
| geometryTemplate.texBaseName [string] -> string | |||||||
| geometryTemplate.detailTexName [string] -> string | |||||||
| geometryTemplate.detailTexScale [float] -> float | |||||||
| geometryTemplate.texOffsetX [int] -> int | |||||||
| geometryTemplate.texOffsetY [int] -> int | |||||||
| geometryTemplate.targetTriCount [int] -> int | |||||||
| geometryTemplate.worldSize [float] -> float | |||||||
| geometryTemplate.yScale [float] -> float | |||||||
| geometryTemplate.waterLevel [float] -> float | |||||||
| geometryTemplate.waveHeight [float] -> float | |||||||
| geometryTemplate.waterTexName [string] -> string | |||||||
| geometryTemplate.waterTexScale [Vec3] -> Vec3 | |||||||
| geometryTemplate.seaFloorLevel [float] -> float | |||||||
| geometryTemplate.shadowPrecision [float] -> float | |||||||
| geometryTemplate.lodDistance [float] -> float | |||||||
| geometryTemplate.cullBackFaces [bool] -> bool | |||||||
| geometryTemplate.mergeLightmaps float float -> void | |||||||
| geometryTemplate.type [SimpleGeomType] -> SimpleGeomType | |||||||
| geometryTemplate.shader [string] -> string | |||||||
| geometryTemplate.tesselation [BaseVector2 | |||||||
| geometryTemplate.reloadShader -> void |