|
AnimatedMesh
|
SkeletonCollisionMesh
|
StandardMesh
|
TreeMesh
|
PatchTerrain
|
SimpleGeom
|
ParticleSystemTemplate
|
---|---|---|---|---|---|---|---|
GeometryTemplate.saveAll [string] -> bool | |||||||
GeometryTemplate.create string string -> IGeometryTemplate* | |||||||
GeometryTemplate.printScript -> string | |||||||
geometryTemplate.deleteAll -> void | |||||||
geometryTemplate.active [IGeometryTemplate*] -> IGeometryTemplate* | |||||||
geometryTemplate.name -> string | |||||||
geometryTemplate.setSkin string -> void | |||||||
geometryTemplate.file [string] -> string | |||||||
geometryTemplate.lods -> uint | |||||||
geometryTemplate.setLodRange int float int float int float -> void | |||||||
geometryTemplate.setLodDistance uint float -> void | |||||||
geometryTemplate.getLodDistance uint -> float | |||||||
geometryTemplate.reload -> void | |||||||
geometryTemplate.textureFadeMaxDist [float] -> float | |||||||
geometryTemplate.alphaLodDistance [float] -> float | |||||||
geometryTemplate.alphaTestValue [float] -> float | |||||||
geometryTemplate.triangleSortLodDistance [float] -> float | |||||||
geometryTemplate.hasDynamicShadow [bool] -> bool | |||||||
geometryTemplate.shadowAmbient [Vec3] -> Vec3 | |||||||
geometryTemplate.cullFactor [float] -> float | |||||||
geometryTemplate.scale [Vec3] -> Vec3 | |||||||
geometryTemplate.alphaTestDistance [float] -> float | |||||||
geometryTemplate.billboard [bool] -> bool | |||||||
geometryTemplate.billboardResolution [BaseVector3 | |||||||
geometryTemplate.billboardDistance [float] -> float | |||||||
geometryTemplate.color [Vec3] -> Vec3 | |||||||
geometryTemplate.lightColor [Vec3] -> Vec3 | |||||||
geometryTemplate.shadowColor [Vec3] -> Vec3 | |||||||
geometryTemplate.specularColor [Vec3] -> Vec3 | |||||||
geometryTemplate.specularPower [float] -> float | |||||||
geometryTemplate.gradiantFactor [float] -> float | |||||||
geometryTemplate.swayDirection [Vec2] -> Vec2 | |||||||
geometryTemplate.mergeable [bool] -> bool | |||||||
geometryTemplate.swayWindFactor [float] -> float | |||||||
geometryTemplate.swayRangeDegrees [float] -> float | |||||||
geometryTemplate.swayPeriodSeconds [float] -> float | |||||||
geometryTemplate.swayForceRangeDegrees [float] -> float | |||||||
geometryTemplate.swayForcePeriodSeconds [float] -> float | |||||||
geometryTemplate.swayForceLengthSeconds [float] -> float | |||||||
geometryTemplate.swayEnable [bool] -> bool | |||||||
geometryTemplate.materialMap [string] -> string | |||||||
geometryTemplate.materialSize [int] -> int | |||||||
geometryTemplate.texBaseName [string] -> string | |||||||
geometryTemplate.detailTexName [string] -> string | |||||||
geometryTemplate.detailTexScale [float] -> float | |||||||
geometryTemplate.texOffsetX [int] -> int | |||||||
geometryTemplate.texOffsetY [int] -> int | |||||||
geometryTemplate.targetTriCount [int] -> int | |||||||
geometryTemplate.worldSize [float] -> float | |||||||
geometryTemplate.yScale [float] -> float | |||||||
geometryTemplate.waterLevel [float] -> float | |||||||
geometryTemplate.waveHeight [float] -> float | |||||||
geometryTemplate.waterTexName [string] -> string | |||||||
geometryTemplate.waterTexScale [Vec3] -> Vec3 | |||||||
geometryTemplate.seaFloorLevel [float] -> float | |||||||
geometryTemplate.shadowPrecision [float] -> float | |||||||
geometryTemplate.lodDistance [float] -> float | |||||||
geometryTemplate.cullBackFaces [bool] -> bool | |||||||
geometryTemplate.mergeLightmaps float float -> void | |||||||
geometryTemplate.type [SimpleGeomType] -> SimpleGeomType | |||||||
geometryTemplate.shader [string] -> string | |||||||
geometryTemplate.tesselation [BaseVector2 | |||||||
geometryTemplate.reloadShader -> void |