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Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Zero_Dark_Thirty.rfa
bf1942/levels/Zero_Dark_Thirty/Textures/ENVMAP_G_.rcm
[CubeMap]
PositiveX = DC_Final\levels\Zero_Dark_Thirty\Textures\env_Zero_Dark_Thirty_04.dds
NegativeX = DC_Final\levels\Zero_Dark_Thirty\Textures\env_Zero_Dark_Thirty_02.dds
PositiveY = DC_Final\levels\Zero_Dark_Thirty\Textures\env_Zero_Dark_Thirty_05.dds
NegativeY = DC_Final\levels\Zero_Dark_Thirty\Textures\env_Zero_Dark_Thirty_06.dds
PositiveZ = DC_Final\levels\Zero_Dark_Thirty\Textures\env_Zero_Dark_Thirty_03.dds
NegativeZ = DC_Final\levels\Zero_Dark_Thirty\Textures\env_Zero_Dark_Thirty_01.dds