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Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Zero_Dark_Thirty.rfa
bf1942/levels/Zero_Dark_Thirty/objects/dc_fencelong_m1/objects.con
ObjectTemplate.create SimpleObject dc_fencelong_m1
ObjectTemplate.geometry dc_fencelong_m1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.AddtoCollisionGroup c_CGProjectiles
objectTemplate.cullRadiusScale 3.0
ObjectTemplate.create SimpleObject dc_fenceshort_m1
ObjectTemplate.geometry dc_fenceshort_m1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.AddtoCollisionGroup c_CGProjectiles
objectTemplate.cullRadiusScale 3.0
ObjectTemplate.create SimpleObject dc_fencedamaged_m1
ObjectTemplate.geometry dc_fencedamaged_m1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.AddtoCollisionGroup c_CGProjectiles
objectTemplate.cullRadiusScale 3.0
ObjectTemplate.create SimpleObject dc_secfencelong_m1
ObjectTemplate.geometry dc_secfencelong_m1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.AddtoCollisionGroup c_CGProjectiles
objectTemplate.cullRadiusScale 3.0
ObjectTemplate.create SimpleObject dc_secfencecorner_m1
ObjectTemplate.geometry dc_secfencecorner_m1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.AddtoCollisionGroup c_CGProjectiles
objectTemplate.cullRadiusScale 3.0
ObjectTemplate.create SimpleObject dc_secfencepole_m1
ObjectTemplate.geometry dc_secfencepole_m1
ObjectTemplate.setHasCollisionPhysics 1
objectTemplate.cullRadiusScale 3.0
ObjectTemplate.geometry dc_fencelong_m1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.AddtoCollisionGroup c_CGProjectiles
objectTemplate.cullRadiusScale 3.0
ObjectTemplate.create SimpleObject dc_fenceshort_m1
ObjectTemplate.geometry dc_fenceshort_m1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.AddtoCollisionGroup c_CGProjectiles
objectTemplate.cullRadiusScale 3.0
ObjectTemplate.create SimpleObject dc_fencedamaged_m1
ObjectTemplate.geometry dc_fencedamaged_m1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.AddtoCollisionGroup c_CGProjectiles
objectTemplate.cullRadiusScale 3.0
ObjectTemplate.create SimpleObject dc_secfencelong_m1
ObjectTemplate.geometry dc_secfencelong_m1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.AddtoCollisionGroup c_CGProjectiles
objectTemplate.cullRadiusScale 3.0
ObjectTemplate.create SimpleObject dc_secfencecorner_m1
ObjectTemplate.geometry dc_secfencecorner_m1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.AddtoCollisionGroup c_CGProjectiles
objectTemplate.cullRadiusScale 3.0
ObjectTemplate.create SimpleObject dc_secfencepole_m1
ObjectTemplate.geometry dc_secfencepole_m1
ObjectTemplate.setHasCollisionPhysics 1
objectTemplate.cullRadiusScale 3.0