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Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Zero_Dark_Thirty.rfa
bf1942/levels/Zero_Dark_Thirty/objects/dc_guardhousebig_m1/objects.con
ObjectTemplate.create Bundle dc_guardhousebig_m1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.aiTemplate dc_guardhousebig_m1
ObjectTemplate.addTemplate lodguardbig

LodSelectorTemplate.create DistanceSelector guardbigSelector
LodSelectorTemplate.addLodDistance 70

ObjectTemplate.create LodObject lodguardbig
ObjectTemplate.lodselector guardbigSelector
ObjectTemplate.addTemplate guardbigInterior
ObjectTemplate.addTemplate guardbigExterior


ObjectTemplate.create Bundle guardbigInterior
ObjectTemplate.geometry dc_guardhousebig_m1
rem -----------------------------------------------
ObjectTemplate.addTemplate dc_guardhousebig_windows_m1


ObjectTemplate.create SimpleObject guardbigExterior
ObjectTemplate.geometry dc_guardhousebig_m1



ObjectTemplate.create SimpleObject dc_guardhousebig_windows_m1
ObjectTemplate.geometry dc_guardhousebig_windows_m1
ObjectTemplate.setHasCollisionPhysics 1
rem ObjectTemplate.addToCollisionGroup c_CGProjectiles