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Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Zero_Dark_Thirty.rfa
bf1942/levels/Zero_Dark_Thirty/objects/dc_urbanstreetlamp_m1/geometries.con
GeometryTemplate.create StandardMesh dc_urbanstreetlamp_m1
GeometryTemplate.file dc_urbanstreetlamp_m1
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 50
GeometryTemplate.setLodDistance 2 100
GeometryTemplate.setLodDistance 3 200

GeometryTemplate.create StandardMesh dc_urbanstreetlampsgl_m1
GeometryTemplate.file dc_urbanstreetlampsgl_m1
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 30
GeometryTemplate.setLodDistance 2 100
GeometryTemplate.setLodDistance 3 200


GeometryTemplate.create StandardMesh dc_urban_streetlamp_six
GeometryTemplate.file dc_urban_streetlamp_six
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 10
GeometryTemplate.setLodDistance 2 30
GeometryTemplate.setLodDistance 3 50
GeometryTemplate.setLodDistance 4 100
GeometryTemplate.setLodDistance 5 200


GeometryTemplate.create StandardMesh dc_parkstreetlampsgl_m1
GeometryTemplate.file dc_parkstreetlampsgl_m1
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 10
GeometryTemplate.setLodDistance 2 30
GeometryTemplate.setLodDistance 3 50
GeometryTemplate.setLodDistance 4 100
GeometryTemplate.setLodDistance 5 200