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Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Zero_Dark_Thirty.rfa
bf1942/levels/Zero_Dark_Thirty/standardmesh/DC_gate-long2_m1.rs
subshader "DC_gate-long2_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/DC_Weapon_Bunkers/texture/tubehangar-inside";
}
subshader "DC_gate-long2_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   transparent true;
   depthWrite false;
   alphaTestRef 0.7;
   texture "bf1942/levels/DC_Weapon_Bunkers/texture/iggy-fence1";
}
subshader "DC_gate-long2_m1_Material2" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "bf1942/levels/DC_Weapon_Bunkers/texture/DC-concrete-floor1";
}