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Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Zero_Dark_Thirty.rfa
bf1942/levels/Zero_Dark_Thirty/standardmesh/DC_khafji-warehouse1_m2.rs
subshader "DC_khafji-warehouse1_m2_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   transparent true;
   texture "texture/DC-concrete-floor-decals1";
}
subshader "DC_khafji-warehouse1_m2_Material1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "texture/DC-concrete-floor1";
}
subshader "DC_khafji-warehouse1_m2_Material2" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "texture/DC-warehouse-body1";
}
subshader "DC_khafji-warehouse1_m2_Material3" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "texture/DC-container-body1";
}
subshader "DC_khafji-warehouse1_m2_Material4" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "texture/aged_3";
}
subshader "DC_khafji-warehouse1_m2_Material5" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "texture/tubehangar-inside";
}