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Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Zero_Dark_Thirty.rfa
bf1942/levels/Zero_Dark_Thirty/standardmesh/DC_khafji-warehouse2_m1.rs
subshader "DC_khafji-warehouse2_m1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "Texture/DesertCombat/Buildings/DC-warehouse-body1";
}
subshader "DC_khafji-warehouse2_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "Texture/DesertCombat/Buildings/tubehangar-inside";
}
subshader "DC_khafji-warehouse2_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "Texture/DesertCombat/Buildings/DC-concrete-floor1";
}
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "Texture/DesertCombat/Buildings/DC-warehouse-body1";
}
subshader "DC_khafji-warehouse2_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "Texture/DesertCombat/Buildings/tubehangar-inside";
}
subshader "DC_khafji-warehouse2_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "Texture/DesertCombat/Buildings/DC-concrete-floor1";
}