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Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Zero_Dark_Thirty.rfa
bf1942/levels/Zero_Dark_Thirty/standardmesh/DC_roadbarrier1_m1.rs
subshader "DC_roadbarrier1_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.5 0.5 0.5;
   lightingSpecular false;
   texture "texture/iggy-apt2stairs1";
}