This page is under construction
Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Zero_Dark_Thirty.rfa
bf1942/levels/Zero_Dark_Thirty/standardmesh/dc_parking_grnd_m1.rs
subshader "dc_parking_grnd_m1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/concsand";
}
subshader "dc_parking_grnd_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/bldgoffice1/glass1_blind";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/concsand";
}
subshader "dc_parking_grnd_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/bldgoffice1/glass1_blind";
}