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Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Zero_Dark_Thirty.rfa
bf1942/levels/Zero_Dark_Thirty/standardmesh/dc_powerline_tower.rs
subshader "dc_powerline_tower_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "bf1942/levels/DC_First_Light/texture/towermetal";
}

subshader "dc_powerline_tower_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "bf1942/levels/DC_First_Light/texture/wire";
}