This page is under construction
Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Zero_Dark_Thirty.rfa
bf1942/levels/Zero_Dark_Thirty/standardmesh/dc_secfencelong_m1.rs
subshader "dc_secfencelong_m1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/dc_genericmetal2";
}
subshader "dc_secfencelong_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
transparent true;
twosided true;
depthWrite false;
alphaTestRef 0.7;
texture "texture/iggy-fence1";
}
subshader "dc_secfencelong_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
transparent true;
twosided true;
depthWrite false;
alphaTestRef 0.7;
texture "texture/concertina";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/dc_genericmetal2";
}
subshader "dc_secfencelong_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
transparent true;
twosided true;
depthWrite false;
alphaTestRef 0.7;
texture "texture/iggy-fence1";
}
subshader "dc_secfencelong_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
transparent true;
twosided true;
depthWrite false;
alphaTestRef 0.7;
texture "texture/concertina";
}