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Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Zero_Dark_Thirty.rfa
bf1942/levels/Zero_Dark_Thirty/standardmesh/dc_urbhighwaystreetlamp_m1.rs
subshader "dc_urbhighwaystreetlamp_m1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/dc_genericmetal2";
}
subshader "dc_urbhighwaystreetlamp_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular true;
texture "texture/dc_lampglass";
}
subshader "dc_urbhighwaystreetlamp_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular true;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 75.0;
texture "texture/dc_clearmetal";
}
subshader "dc_urbhighwaystreetlamp_m1_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Concrete4";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/dc_genericmetal2";
}
subshader "dc_urbhighwaystreetlamp_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular true;
texture "texture/dc_lampglass";
}
subshader "dc_urbhighwaystreetlamp_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular true;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 75.0;
texture "texture/dc_clearmetal";
}
subshader "dc_urbhighwaystreetlamp_m1_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Concrete4";
}