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Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Zero_Dark_Thirty.rfa
bf1942/levels/Zero_Dark_Thirty/standardmesh/mil_hangar_wreck_m1.rs
subshader "mil_hangar_wreck_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "bf1942/levels/Angels_in_the_Dark/texture/Hangar_MetalBurned";
}
subshader "mil_hangar_wreck_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "bf1942/levels/Angels_in_the_Dark/texture/ConcretePlates2Burned";
}
subshader "mil_hangar_wreck_m1_Material2" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "bf1942/levels/Angels_in_the_Dark/texture/BlackMetalStripes";
}
subshader "mil_hangar_wreck_m1_Material3" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "bf1942/levels/Angels_in_the_Dark/texture/BlackMetalBurned";
}
subshader "mil_hangar_wreck_m1_Material4" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "bf1942/levels/Angels_in_the_Dark/texture/Balcony_Glass";
}
subshader "mil_hangar_wreck_m1_Material5" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   twosided true;
   texture "bf1942/levels/Angels_in_the_Dark/texture/dc-transparent1";
}