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Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Zero_Dark_Thirty.rfa
bf1942/levels/Zero_Dark_Thirty/standardmesh/q8_offbldg3_m1.rs
subshader "q8_offbldg3_m1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
materialDiffuse 0.75 0.63 0.51;
lightingSpecular true;
texture "texture/glassbrown";
}
subshader "q8_offbldg3_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/concdarksand";
}
{
lighting true;
materialDiffuse 1 1 1;
materialDiffuse 0.75 0.63 0.51;
lightingSpecular true;
texture "texture/glassbrown";
}
subshader "q8_offbldg3_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/concdarksand";
}