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Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Zero_Dark_Thirty.rfa
bf1942/levels/Zero_Dark_Thirty/standardmesh/ref_fence_10m_m1.rs
subshader "ref_fence_10m_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialSpecular 0.29 0.29 0.29;
   materialSpecularPower 9.5;
   materialDiffuse 1 1 1;
   texture "texture/ref_pillar";
}