This page is under construction
Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Zero_Dark_Thirty.rfa
bf1942/levels/Zero_Dark_Thirty/standardmesh/ref_fence_2m_m1.rs
subshader "ref_fence_2m_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.29 0.29 0.29;
materialSpecularPower 9.5;
materialDiffuse 1 1 1;
texture "texture/ref_pillar";
}
{
lighting true;
lightingSpecular true;
materialSpecular 0.29 0.29 0.29;
materialSpecularPower 9.5;
materialDiffuse 1 1 1;
texture "texture/ref_pillar";
}