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Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Zero_Dark_Thirty.rfa
bf1942/levels/Zero_Dark_Thirty/standardmesh/tombstone.rs
subshader "tombstone_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "bf1942/levels/DC_First_Light/texture/tombstone";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "bf1942/levels/DC_First_Light/texture/tombstone";
}