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Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Zero_Dark_Thirty.rfa
bf1942/levels/Zero_Dark_Thirty/standardmesh/urb_mrkblockfrnt3_m2.rs
subshader "urb_mrkblockfrnt3_m2_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "texture/urb_mrkblockfrnt3_m2";
}
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "texture/urb_mrkblockfrnt3_m2";
}