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Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Oasis_Takeover.rfa
bf1942/levels/Oasis_Takeover/Textures/ENVMAP_G_.rcm
[CubeMap] PositiveX = DC_Final\levels\Oasis_Takeover\Textures\env_Oasis_Takeover_04.dds NegativeX = DC_Final\levels\Oasis_Takeover\Textures\env_Oasis_Takeover_02.dds PositiveY = DC_Final\levels\Oasis_Takeover\Textures\env_Oasis_Takeover_05.dds NegativeY = DC_Final\levels\Oasis_Takeover\Textures\env_Oasis_Takeover_06.dds PositiveZ = DC_Final\levels\Oasis_Takeover\Textures\env_Oasis_Takeover_03.dds NegativeZ = DC_Final\levels\Oasis_Takeover\Textures\env_Oasis_Takeover_01.dds