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Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Oasis_Takeover.rfa
bf1942/levels/Oasis_Takeover/objects/mkt_fruitstand1_m1/dc_iraqitruck1_m1/geometries.con
GeometryTemplate.create StandardMesh dc_iraqitruck1_m1
GeometryTemplate.file ../standardMesh/desertcombat/buildings/dc_iraqitruck1_m1
GeometryTemplate.textureFadeMaxDist 50
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 50
GeometryTemplate.create StandardMesh dc_iraqitruck1_m2
GeometryTemplate.file \dc_iraqitruck1_m2
GeometryTemplate.textureFadeMaxDist 50
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 50
GeometryTemplate.setLodDistance 2 55
GeometryTemplate.setLodDistance 3 60
GeometryTemplate.setLodDistance 4 65
GeometryTemplate.file ../standardMesh/desertcombat/buildings/dc_iraqitruck1_m1
GeometryTemplate.textureFadeMaxDist 50
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 50
GeometryTemplate.create StandardMesh dc_iraqitruck1_m2
GeometryTemplate.file \dc_iraqitruck1_m2
GeometryTemplate.textureFadeMaxDist 50
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 50
GeometryTemplate.setLodDistance 2 55
GeometryTemplate.setLodDistance 3 60
GeometryTemplate.setLodDistance 4 65