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Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Oasis_Takeover.rfa
bf1942/levels/Oasis_Takeover/standardmesh/dc_medinahouse2_open_m1.rs
subshader "dc_medinahouse2_open_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "texture/DC-dirtymattress1";
}
subshader "dc_medinahouse2_open_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "texture/DC-mudtiles1";
}
subshader "dc_medinahouse2_open_m1_Material2" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "texture/DC-stuccowall1";
}
subshader "dc_medinahouse2_open_m1_Material3" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   transparent true;
   texture "texture/DC-transparent1";
}
subshader "dc_medinahouse2_open_m1_Material4" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "texture/DC-genericwood1";
}
subshader "dc_medinahouse2_open_m1_Material5" "StandardMesh/Default"
{
   lighting false;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/DC-lamplight1";
}