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Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Oasis_Takeover.rfa
bf1942/levels/Oasis_Takeover/standardmesh/elevator_hull_m1.rs
subshader "elevator_hull_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialSpecular 0.27 0.27 0.27;
   materialSpecularPower 13;
   materialDiffuse 1 1 1;
   texture "texture/Elevator/elevator";
}