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Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Oasis_Takeover.rfa
bf1942/levels/Oasis_Takeover/standardmesh/lm4_m1.rs
subshader "lm4_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "bf1942/levels/Angels_in_the_Dark/texture/LM4_m1";
}