This page is under construction
Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Oasis_Takeover.rfa
bf1942/levels/Oasis_Takeover/standardmesh/lm6_m1.rs
subshader "lm6_m1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1.0 1.0 1.0;
lightingSpecular false;
texture "bf1942/levels/Angels_in_the_Dark/texture/LM6MAT1";
}
subshader "lm6_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1.0 1.0 1.0;
lightingSpecular false;
texture "bf1942/levels/Angels_in_the_Dark/texture/LM6MAT2";
}
{
lighting true;
materialDiffuse 1.0 1.0 1.0;
lightingSpecular false;
texture "bf1942/levels/Angels_in_the_Dark/texture/LM6MAT1";
}
subshader "lm6_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1.0 1.0 1.0;
lightingSpecular false;
texture "bf1942/levels/Angels_in_the_Dark/texture/LM6MAT2";
}