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Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Oasis_Takeover.rfa
bf1942/levels/Oasis_Takeover/standardmesh/mig29wreck.rs
subshader "Mig29_Wreck_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/DesertCombat/Mig29/Mig29_wreck";
}

subshader "Mig29_Wreck_Material1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   twosided true;
   texture "texture/DesertCombat/Mig29/Mig29_wreck";
}