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Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Oasis_Takeover.rfa
bf1942/levels/Oasis_Takeover/standardmesh/q8_jointbankingaddon_m2.rs
subshader "q8_jointbankingaddon_m2_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
transparent true;
twosided true;
depthWrite false;
envmap true;
texture "texture/bldgoffice2/glass1";
}
subshader "q8_jointbankingaddon_m2_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
twosided true;
texture "texture/beigewall";
}
subshader "q8_jointbankingaddon_m2_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/darktops";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
transparent true;
twosided true;
depthWrite false;
envmap true;
texture "texture/bldgoffice2/glass1";
}
subshader "q8_jointbankingaddon_m2_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
twosided true;
texture "texture/beigewall";
}
subshader "q8_jointbankingaddon_m2_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/darktops";
}