This page is under construction
Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Oasis_Takeover.rfa
bf1942/levels/Oasis_Takeover/standardmesh/q8_jvcbldg_m1.rs
subshader "q8_jvcbldg_m1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/dc_biz_roof1";
}
subshader "q8_jvcbldg_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.75 0.63 0.51;
lightingSpecular true;
texture "texture/glassbrown";
}
subshader "q8_jvcbldg_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/conc01";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/dc_biz_roof1";
}
subshader "q8_jvcbldg_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.75 0.63 0.51;
lightingSpecular true;
texture "texture/glassbrown";
}
subshader "q8_jvcbldg_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/conc01";
}