This page is under construction
Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Oasis_Takeover.rfa
bf1942/levels/Oasis_Takeover/standardmesh/q8_tvtower_accessbldg_m2.rs
subshader "q8_tvtower_accessbldg_m2_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/concsand";
}
subshader "q8_tvtower_accessbldg_m2_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/facade3";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/concsand";
}
subshader "q8_tvtower_accessbldg_m2_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/facade3";
}