This page is under construction
Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Oasis_Takeover.rfa
bf1942/levels/Oasis_Takeover/standardmesh/ref_stair_2m_m1.rs
subshader "ref_stair_2m_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.29 0.29 0.29;
materialSpecularPower 9.5;
materialDiffuse 1 1 1;
texture "texture/ref_pillar";
}
subshader "ref_stair_2m_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.29 0.29 0.29;
materialSpecularPower 9.5;
materialDiffuse 1 1 1;
twosided true;
texture "texture/ref_stage";
}
{
lighting true;
lightingSpecular true;
materialSpecular 0.29 0.29 0.29;
materialSpecularPower 9.5;
materialDiffuse 1 1 1;
texture "texture/ref_pillar";
}
subshader "ref_stair_2m_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.29 0.29 0.29;
materialSpecularPower 9.5;
materialDiffuse 1 1 1;
twosided true;
texture "texture/ref_stage";
}