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Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Oasis_Takeover.rfa
bf1942/levels/Oasis_Takeover/standardmesh/urb_cmbobuild1_roof_m2.rs
subshader "urb_cmbobuild1_roof_m2_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/urb_cmbobuild1";
}
subshader "urb_cmbobuild1_roof_m2_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/afrhouse_roof1_s";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/urb_cmbobuild1";
}
subshader "urb_cmbobuild1_roof_m2_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/afrhouse_roof1_s";
}