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Archives/Bf1942/Levels/Operation Merkur/Operation_Merkur.rfa
bf1942/levels/Operation_Merkur/Objects/Effects/e_wdustWheelF/Effects.con
rem *** e_wdustWheelF ***
ObjectTemplate.create EffectBundle e_wdustWheelF
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate Em_wdustWheelF
ObjectTemplate.timeToLive CRD_NONE/-1/0/0
rem -------------------------------------
ObjectTemplate.addWorkOnMaterial 2
ObjectTemplate.addWorkOnMaterial 3
ObjectTemplate.addWorkOnMaterial 4
ObjectTemplate.addWorkOnMaterial 5
ObjectTemplate.addWorkOnMaterial 6
ObjectTemplate.addWorkOnMaterial 7
ObjectTemplate.addWorkOnMaterial 8
ObjectTemplate.addWorkOnMaterial 11
ObjectTemplate.addWorkOnMaterial 12
ObjectTemplate.addWorkOnMaterial 14
ObjectTemplate.addWorkOnMaterial 15
rem *** Em_wdustWheelF ***
ObjectTemplate.create Emitter Em_wdustWheelF
ObjectTemplate.template Fx_wdustWheelF
ObjectTemplate.looping 1
ObjectTemplate.startAtCreation 1
ObjectTemplate.addEmitterSpeed 1
ObjectTemplate.emitterSpeedScale 1
ObjectTemplate.timeToLive CRD_NONE/10/0/0
ObjectTemplate.intensity CRD_NONE/15/0/0
ObjectTemplate.IntensityAtSpeed 5
ObjectTemplate.startRotation CRD_NONE/1/0/0
rem *** Fx_wdustWheelF ***
ObjectTemplate.create SpriteParticle Fx_wdustWheelF
ObjectTemplate.timeToLive CRD_NORMAL/0.4/0.6/0
ObjectTemplate.size CRD_UNIFORM/0.5/1/0
ObjectTemplate.gravityModifier CRD_UNIFORM/0.2/0.1/0
ObjectTemplate.drag CRD_NONE/0.2/0/0
ObjectTemplate.sizeOverTime 0/0.160009|44/0.400006|100/0.70005
ObjectTemplate.texture e_muzs2_I
ObjectTemplate.initRotation CRD_NONE/1/180/1
ObjectTemplate.destBlendMode BMInvSourceAlpha
ObjectTemplate.colorRGBAOverTime 0/255/255/255/255|6/244/244/243/255|82/118/114/100/48|100/106/102/89/0