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Archives/Bf1942/Levels/Operation Merkur/Operation_Merkur.rfa
bf1942/levels/Operation_Merkur/StandardMesh/Dinghie_Wreck_M1.rs
subshader "Dinghie_Wreck_M1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.270588 0.270588 0.270588;
   materialSpecularPower 12.5;
   texture "texture/Dinghie";
}