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Archives/Bf1942/Levels/Operation Merkur/Operation_Merkur.rfa
bf1942/levels/Operation_Merkur/StandardMesh/Germ_Helmet_Scout_m1.rs
subshader "Germ_Helmet_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/ghelmscout_o";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/ghelmscout_o";
}