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Archives/Bf1942/Levels/Operation Merkur/Operation_Merkur.rfa
bf1942/levels/Operation_Merkur/StandardMesh/Wreck_XM1108_m1.rs
subshader "Body" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse .2 .2 .2;
texture "texture/Wreck_XM1108";
}
subshader "Lens" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse .2 .2 .2;
texture "texture/Wreck_XM1108";
}
subshader "Material #11" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse .2 .2 .2;
texture "texture/Wreck_XM1108";
}
{
lighting true;
lightingSpecular false;
materialDiffuse .2 .2 .2;
texture "texture/Wreck_XM1108";
}
subshader "Lens" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse .2 .2 .2;
texture "texture/Wreck_XM1108";
}
subshader "Material #11" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse .2 .2 .2;
texture "texture/Wreck_XM1108";
}