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Archives/Bf1942/Levels/Operation Merkur/Operation_Merkur.rfa
bf1942/levels/Operation_Merkur/StandardMesh/XM1108_Hull_M1.rs
subshader "Body" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 10.5;
envmap true;
texture "texture/XM1108_top";
}
subshader "Lens" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 29.0 26.0 15.0;
materialSpecularPower 22.5;
transparent true;
envmap true;
texture "texture/XM1108_headlight";
}
subshader "Chrome" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 15.5;
texture "texture/XM1108_chrome";
}
subshader "Material #11" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 20.0 10.0 10.0;
materialSpecularPower 12.5;
envmap true;
texture "texture/XM1108_headlight_surround";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 10.5;
envmap true;
texture "texture/XM1108_top";
}
subshader "Lens" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 29.0 26.0 15.0;
materialSpecularPower 22.5;
transparent true;
envmap true;
texture "texture/XM1108_headlight";
}
subshader "Chrome" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 15.5;
texture "texture/XM1108_chrome";
}
subshader "Material #11" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 20.0 10.0 10.0;
materialSpecularPower 12.5;
envmap true;
texture "texture/XM1108_headlight_surround";
}