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Archives/Bf1942/Levels/Operation Merkur/Operation_Merkur.rfa
bf1942/levels/Operation_Merkur/StandardMesh/XM1108_Left_Track_m1.rs
subshader "Ucar_Left_Track_m1_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.117647 0.117647 0.117647;
   materialSpecularPower 12.5;
   texture "texture/Chi-ha_tracks_H";
}