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Archives/Bf1942/Levels/Operation Merkur/Operation_Merkur.rfa
bf1942/levels/Operation_Merkur/StandardMesh/xm1108_Wheelbits4_m1.rs
subshader "Chi-Ha_Left_Whe2_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.4 0.4 0.4;
materialSpecular 0.0 0.0 0.0;
materialSpecularPower 12.0;
twosided true;
texture "texture/XM1108_wheelrim";
}
subshader "blinn1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.4 0.4 0.4;
materialSpecular 0.0 0.0 0.0;
materialSpecularPower 10.0;
twosided true;
texture "texture/XM1108_chrome";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 0.4 0.4 0.4;
materialSpecular 0.0 0.0 0.0;
materialSpecularPower 12.0;
twosided true;
texture "texture/XM1108_wheelrim";
}
subshader "blinn1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.4 0.4 0.4;
materialSpecular 0.0 0.0 0.0;
materialSpecularPower 10.0;
twosided true;
texture "texture/XM1108_chrome";
}