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Archives/Bf1942/Levels/Normandy/Normandy.rfa
bf1942/levels/Normandy/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Normandy\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.0/0.0/0.0
renderer.globalLodPercent 1
renderer.globalAmbientColor .1/.1/.1
renderer.ambientColor .1/.1/.1
renderer.diffuseColor .1/.1/.1
renderer.specularColor .1/.1/.1
renderer.animatedMeshAmbientColor 0.01
textureManager.alternativePath bf1942/levels/Normandy/textures/Boc/
shadow.shadowColor 0.55
Game.setViewDistance 200
Game.spawnPlayers 1
renderer.fogstart -40
renderer.fogend 450
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_Scout
game.setKit 1 1 German_Assault
game.setKit 1 2 German_AT
game.setKit 1 3 German_Medic
game.setKit 1 4 German_Engineer
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Scout
game.setKit 2 1 US_Assault
game.setKit 2 2 US_AT
game.setKit 2 3 US_Medic
game.setKit 2 4 US_Engineer
rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 bf1942/levels/Normandy/textures/Boc/water_night07
water.texLayer2 bf1942/levels/Normandy/textures/Boc/water_night08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1/1
water.scrollDirection1 1/0
water.scrollDirection2 0/1
water.specularColor 0.75/0.7/0.65
water.scrollLayer1 0.03
water.scrollLayer2 0.03
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.5
water.lightDirection -0.3/0.5/-0.65
water.color 0.6/0.6/0.63
water.deepColor 0.6/0.6/0.63
water.waterAlphaDepth 6
water.waterShallowAlpha 0.1
run Sounds/Environment
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 757.040/56.54/1159.39
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 757.040/56.54/1159.39
game.setLevelCheck 1993883755
rem *** special object for this level. /TBM ***
run objects/objects
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Normandy\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.0/0.0/0.0
renderer.globalLodPercent 1
renderer.globalAmbientColor .1/.1/.1
renderer.ambientColor .1/.1/.1
renderer.diffuseColor .1/.1/.1
renderer.specularColor .1/.1/.1
renderer.animatedMeshAmbientColor 0.01
textureManager.alternativePath bf1942/levels/Normandy/textures/Boc/
shadow.shadowColor 0.55
Game.setViewDistance 200
Game.spawnPlayers 1
renderer.fogstart -40
renderer.fogend 450
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_Scout
game.setKit 1 1 German_Assault
game.setKit 1 2 German_AT
game.setKit 1 3 German_Medic
game.setKit 1 4 German_Engineer
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Scout
game.setKit 2 1 US_Assault
game.setKit 2 2 US_AT
game.setKit 2 3 US_Medic
game.setKit 2 4 US_Engineer
rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 bf1942/levels/Normandy/textures/Boc/water_night07
water.texLayer2 bf1942/levels/Normandy/textures/Boc/water_night08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1/1
water.scrollDirection1 1/0
water.scrollDirection2 0/1
water.specularColor 0.75/0.7/0.65
water.scrollLayer1 0.03
water.scrollLayer2 0.03
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.5
water.lightDirection -0.3/0.5/-0.65
water.color 0.6/0.6/0.63
water.deepColor 0.6/0.6/0.63
water.waterAlphaDepth 6
water.waterShallowAlpha 0.1
run Sounds/Environment
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 757.040/56.54/1159.39
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 757.040/56.54/1159.39
game.setLevelCheck 1993883755
rem *** special object for this level. /TBM ***
run objects/objects