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Archives/Bf1942/Levels/Normandy/Normandy.rfa
bf1942/levels/Normandy/objects/Vehicles/Land/AA_Base/Objects.con
rem ***
rem ***
rem ***
ObjectTemplate.create Bundle AA_Allies_Base
ObjectTemplate.saveInSeparateFile 1
beginrem
ObjectTemplate.HasArmor 1
ObjectTemplate.HitPoints 15
ObjectTemplate.MaxHitPoints 15
ObjectTemplate.Material 45
endrem
rem ---------------------------------------------------
ObjectTemplate.addTemplate AA_Allies_Entry
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate AA_Allies_Carriage
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
rem ---------------------------------------------------
rem ***
rem ***
rem ***
ObjectTemplate.create Camera AA_Allies_Camera
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setPivotPosition 0/0/0
ObjectTemplate.setMaxSpeed 0/0/0
ObjectTemplate.setAcceleration 0/0/0
ObjectTemplate.setContinousRotationSpeed 0/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
ObjectTemplate.setInputToPitch c_PIMouseLookY
ObjectTemplate.setInputToRoll c_PINone
ObjectTemplate.setHasTarget 0
rem -------------------------------------
rem Llama Stay bit start
rem -------------------------------------
ObjectTemplate.timeToStartFadeAfterDeath 395
ObjectTemplate.fadeAtTimeToLiveAfterDeath 0
ObjectTemplate.timeToLiveAfterDeath 400
rem -------------------------------------
rem Llama Stay bit end
rem -------------------------------------
rem ***
rem ***
rem ***
ObjectTemplate.create EntryPoint AA_Allies_Entry
ObjectTemplate.setEntryRadius 3.2
rem ***
rem ***
rem ***
ObjectTemplate.create RotationalBundle AA_Allies_Carriage
ObjectTemplate.networkableInfo AA_Allies_TurretInfo
ObjectTemplate.geometry AA_Allies_carriage_m1
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setPivotPosition 0/0/0
ObjectTemplate.setMaxSpeed 100/0/0
ObjectTemplate.setAcceleration 1000/0/0
ObjectTemplate.setContinousRotationSpeed 0/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
rem ---------------------------------------------------
ObjectTemplate.addTemplate AA_AlliesSeat
ObjectTemplate.setPosition 0.7/0.7/-0.2
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate AA_Allies_Cannon
ObjectTemplate.setPosition 0/0.987/-0.171
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate AA_Allies_Roll
ObjectTemplate.setPosition 0/0.529/0.187
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate AA_Allies_Crank
ObjectTemplate.setPosition 0.48/0.76/0.113
ObjectTemplate.setRotation 0/0/0
rem ---------------------------------------------------
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript Sounds/AA_Allies_Carriage.ssc
rem ***
rem ***
rem ***
ObjectTemplate.create RotationalBundle AA_Allies_Roll
ObjectTemplate.networkableInfo AA_Allies_GunInfo
ObjectTemplate.geometry AA_Allies_roll_m1
ObjectTemplate.setPosition 0/0/15.5
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.setMinRotation 0/-90/0
ObjectTemplate.setMaxRotation 0/90/0
ObjectTemplate.setPivotPosition 0/0/0
ObjectTemplate.setMaxSpeed 0/200/0
ObjectTemplate.setAcceleration 0/450/0
ObjectTemplate.setContinousRotationSpeed 0/0/0
ObjectTemplate.setInputToYaw c_PINone
ObjectTemplate.setInputToPitch c_PIMouseLookY
ObjectTemplate.setInputToRoll c_PINone
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript Sounds/AA_AlliesGunBase.ssc
rem ***
rem *** AA_Allies Cockpit
rem ***
LodSelectorTemplate.create DistCompareSelector aa_allcockpitSelector
LodSelectorTemplate.addLodComparison 0.5
LodSelectorTemplate.addLodDistance 10
ObjectTemplate.create LodObject lodAA_AllCockpit
ObjectTemplate.addTemplate AA_AllCockpitExternal
ObjectTemplate.addTemplate AA_AllCockpitInternal
ObjectTemplate.lodselector aa_allcockpitSelector
ObjectTemplate.create SimpleObject AA_AllCockpitExternal
ObjectTemplate.geometry AA_Allies_cannon_m1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.create SimpleObject AA_AllCockpitInternal
ObjectTemplate.geometry 1P_Bofors
rem ***
rem ***
rem ***
ObjectTemplate.create RotationalBundle AA_Allies_Cannon
ObjectTemplate.networkableInfo AA_Allies_GunInfo
ObjectTemplate.addTemplate lodAA_AllCockpit
rem ObjectTemplate.geometry AA_Allies_cannon_m1
ObjectTemplate.setMinRotation 0/-80/0
ObjectTemplate.setMaxRotation 0/2/0
ObjectTemplate.setPivotPosition 0/0/0
ObjectTemplate.setMaxSpeed 0/100/0
ObjectTemplate.setAcceleration 0/1000/0
ObjectTemplate.setInputToPitch c_PIMouseLookY
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript Sounds/AA_Allies_Cannon.ssc
rem ----------------------------------------------------------
ObjectTemplate.addTemplate AA_Allies_Camera
ObjectTemplate.setPosition 0.736/0.318/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate AA_Allies_Pipe
ObjectTemplate.setPosition 0/0.026/1.017
ObjectTemplate.setRotation 0/0/0
rem ----------------------------------------------------------
rem ***
rem ***
rem ***
ObjectTemplate.create Bundle AA_Allies_Pipe
rem ObjectTemplate.geometry AA_Allies_pipe_m1
rem ----------------------------------------------------------
ObjectTemplate.addTemplate AA_Allies_GunBarrel
rem ObjectTemplate.setPosition 0/-0.03/2.3
rem ObjectTemplate.setRotation 0/0/0
rem ----------------------------------------------------------
rem ***
rem ***
rem ***
ObjectTemplate.create AnimatedBundle AA_Allies_Crank
ObjectTemplate.addTemplate AA_Allies_RotatingCrank
ObjectTemplate.addSkeletonIK Bip01_R_Hand 0.5/0.15/-0.05 -90/180/0
ObjectTemplate.addSkeletonIK Bip01_L_Hand 0.2/-0.1/-0.05 -90/180/0
rem ***
rem ***
rem ***
ObjectTemplate.create RotationalBundle AA_Allies_RotatingCrank
ObjectTemplate.geometry AA_Allies_crank_m1
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setPivotPosition 0/0/0
ObjectTemplate.setMaxSpeed 0/500/0
ObjectTemplate.setAcceleration 0/10000/0
ObjectTemplate.setContinousRotationSpeed 0/0/0
ObjectTemplate.setInputToPitch 4
rem ***
rem ***
rem ***
ObjectTemplate.create SeatObject AA_AlliesSeat
ObjectTemplate.seatFlags c_SeatShowFullBodySoldier
ObjectTemplate.seatFlags c_SeatIsOutside
rem ***
rem ***
ObjectTemplate.create Bundle AA_Allies_Base
ObjectTemplate.saveInSeparateFile 1
beginrem
ObjectTemplate.HasArmor 1
ObjectTemplate.HitPoints 15
ObjectTemplate.MaxHitPoints 15
ObjectTemplate.Material 45
endrem
rem ---------------------------------------------------
ObjectTemplate.addTemplate AA_Allies_Entry
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate AA_Allies_Carriage
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
rem ---------------------------------------------------
rem ***
rem ***
rem ***
ObjectTemplate.create Camera AA_Allies_Camera
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setPivotPosition 0/0/0
ObjectTemplate.setMaxSpeed 0/0/0
ObjectTemplate.setAcceleration 0/0/0
ObjectTemplate.setContinousRotationSpeed 0/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
ObjectTemplate.setInputToPitch c_PIMouseLookY
ObjectTemplate.setInputToRoll c_PINone
ObjectTemplate.setHasTarget 0
rem -------------------------------------
rem Llama Stay bit start
rem -------------------------------------
ObjectTemplate.timeToStartFadeAfterDeath 395
ObjectTemplate.fadeAtTimeToLiveAfterDeath 0
ObjectTemplate.timeToLiveAfterDeath 400
rem -------------------------------------
rem Llama Stay bit end
rem -------------------------------------
rem ***
rem ***
rem ***
ObjectTemplate.create EntryPoint AA_Allies_Entry
ObjectTemplate.setEntryRadius 3.2
rem ***
rem ***
rem ***
ObjectTemplate.create RotationalBundle AA_Allies_Carriage
ObjectTemplate.networkableInfo AA_Allies_TurretInfo
ObjectTemplate.geometry AA_Allies_carriage_m1
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setPivotPosition 0/0/0
ObjectTemplate.setMaxSpeed 100/0/0
ObjectTemplate.setAcceleration 1000/0/0
ObjectTemplate.setContinousRotationSpeed 0/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
rem ---------------------------------------------------
ObjectTemplate.addTemplate AA_AlliesSeat
ObjectTemplate.setPosition 0.7/0.7/-0.2
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate AA_Allies_Cannon
ObjectTemplate.setPosition 0/0.987/-0.171
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate AA_Allies_Roll
ObjectTemplate.setPosition 0/0.529/0.187
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate AA_Allies_Crank
ObjectTemplate.setPosition 0.48/0.76/0.113
ObjectTemplate.setRotation 0/0/0
rem ---------------------------------------------------
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript Sounds/AA_Allies_Carriage.ssc
rem ***
rem ***
rem ***
ObjectTemplate.create RotationalBundle AA_Allies_Roll
ObjectTemplate.networkableInfo AA_Allies_GunInfo
ObjectTemplate.geometry AA_Allies_roll_m1
ObjectTemplate.setPosition 0/0/15.5
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.setMinRotation 0/-90/0
ObjectTemplate.setMaxRotation 0/90/0
ObjectTemplate.setPivotPosition 0/0/0
ObjectTemplate.setMaxSpeed 0/200/0
ObjectTemplate.setAcceleration 0/450/0
ObjectTemplate.setContinousRotationSpeed 0/0/0
ObjectTemplate.setInputToYaw c_PINone
ObjectTemplate.setInputToPitch c_PIMouseLookY
ObjectTemplate.setInputToRoll c_PINone
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript Sounds/AA_AlliesGunBase.ssc
rem ***
rem *** AA_Allies Cockpit
rem ***
LodSelectorTemplate.create DistCompareSelector aa_allcockpitSelector
LodSelectorTemplate.addLodComparison 0.5
LodSelectorTemplate.addLodDistance 10
ObjectTemplate.create LodObject lodAA_AllCockpit
ObjectTemplate.addTemplate AA_AllCockpitExternal
ObjectTemplate.addTemplate AA_AllCockpitInternal
ObjectTemplate.lodselector aa_allcockpitSelector
ObjectTemplate.create SimpleObject AA_AllCockpitExternal
ObjectTemplate.geometry AA_Allies_cannon_m1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.create SimpleObject AA_AllCockpitInternal
ObjectTemplate.geometry 1P_Bofors
rem ***
rem ***
rem ***
ObjectTemplate.create RotationalBundle AA_Allies_Cannon
ObjectTemplate.networkableInfo AA_Allies_GunInfo
ObjectTemplate.addTemplate lodAA_AllCockpit
rem ObjectTemplate.geometry AA_Allies_cannon_m1
ObjectTemplate.setMinRotation 0/-80/0
ObjectTemplate.setMaxRotation 0/2/0
ObjectTemplate.setPivotPosition 0/0/0
ObjectTemplate.setMaxSpeed 0/100/0
ObjectTemplate.setAcceleration 0/1000/0
ObjectTemplate.setInputToPitch c_PIMouseLookY
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript Sounds/AA_Allies_Cannon.ssc
rem ----------------------------------------------------------
ObjectTemplate.addTemplate AA_Allies_Camera
ObjectTemplate.setPosition 0.736/0.318/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate AA_Allies_Pipe
ObjectTemplate.setPosition 0/0.026/1.017
ObjectTemplate.setRotation 0/0/0
rem ----------------------------------------------------------
rem ***
rem ***
rem ***
ObjectTemplate.create Bundle AA_Allies_Pipe
rem ObjectTemplate.geometry AA_Allies_pipe_m1
rem ----------------------------------------------------------
ObjectTemplate.addTemplate AA_Allies_GunBarrel
rem ObjectTemplate.setPosition 0/-0.03/2.3
rem ObjectTemplate.setRotation 0/0/0
rem ----------------------------------------------------------
rem ***
rem ***
rem ***
ObjectTemplate.create AnimatedBundle AA_Allies_Crank
ObjectTemplate.addTemplate AA_Allies_RotatingCrank
ObjectTemplate.addSkeletonIK Bip01_R_Hand 0.5/0.15/-0.05 -90/180/0
ObjectTemplate.addSkeletonIK Bip01_L_Hand 0.2/-0.1/-0.05 -90/180/0
rem ***
rem ***
rem ***
ObjectTemplate.create RotationalBundle AA_Allies_RotatingCrank
ObjectTemplate.geometry AA_Allies_crank_m1
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setPivotPosition 0/0/0
ObjectTemplate.setMaxSpeed 0/500/0
ObjectTemplate.setAcceleration 0/10000/0
ObjectTemplate.setContinousRotationSpeed 0/0/0
ObjectTemplate.setInputToPitch 4
rem ***
rem ***
rem ***
ObjectTemplate.create SeatObject AA_AlliesSeat
ObjectTemplate.seatFlags c_SeatShowFullBodySoldier
ObjectTemplate.seatFlags c_SeatIsOutside