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Archives/bf1942/levels/AL_KUT_v2.rfa
bf1942/levels/AL_KUT_v2/Textures/ENVMAP_G_.rcm
[CubeMap] PositiveX = DesertCombat\levels\AL_KUT_v2\Textures\env_AL_KUT_v2_04.dds NegativeX = DesertCombat\levels\AL_KUT_v2\Textures\env_AL_KUT_v2_02.dds PositiveY = DesertCombat\levels\AL_KUT_v2\Textures\env_AL_KUT_v2_05.dds NegativeY = DesertCombat\levels\AL_KUT_v2\Textures\env_AL_KUT_v2_06.dds PositiveZ = DesertCombat\levels\AL_KUT_v2\Textures\env_AL_KUT_v2_03.dds NegativeZ = DesertCombat\levels\AL_KUT_v2\Textures\env_AL_KUT_v2_01.dds