This page is under construction
mini-map
1024 m
settings
Axis Home Base
Base
Kasserinepass
Sbiba
Dernia
Tebessa
Maktar
Village
Game Modes:
CQ
CTF
TDM


RFA Files:
Kasserine.rfa
2003-08-25 23:39:18

Kasserine.rfa
2004-02-27 08:30:00


Object Spawns:
AA_Allies
BF109
Browning
Defgun
flak38
Hanomag
Kubelwagen
M3A1
MG 42
PanzerIV
Priest
Sherman
spitfire
Stuka
Tiger
Wespe
Willy


Mod:
BF1942
Welcome to Kasserine, Tunisia! This as an assault map in which the Germans attack heavily fortified American positions. Americans: Man those AA batteries and defensive guns. They will be invaluable during the fight. Germans: Take a forward base as quickly as possible. Keep the Americans running, and victory will be yours.
------------------------------------ Battle of Kasserine Pass by No.Dice ------------------------------------ Kasserine is a map in which the Americans defend a mountain ridge and pass from the advancing German army. -This map requires only the original BF 1942 game. RtR is not needed. A few details: 1. Only the Germans have a permanent base 2. The game starts with 5 flags under American control, 1 neutral flag, and 1 uncapturable German flag. 3. There is a Gazala-style neutral airfield in the SW corner of the map, accessible by both sides. 4. The Americans begin with a ticket advantage over the Germans of (about) 1.15:1, something like that. 5. The German ticket bleed will begin when the Americans control ALL 6 capturable flags. 6. The American ticket bleed will begin when the Germans control 5 of 6 flags. A few hints (Americans): 1. Use the many defguns early in the game to prevent capture of the most strategic bases. 2. Mine the many choke points before the Germans arrive. 3. AA is located in only 3 of the 6 bases, but it can be devastating. 4. Try to contain the Germans in the city if they make it that far. They will lose if they don't take more flags. 5. Use jeeps to your advantage, moving quickly between bases to fill in the gaps. 6. Take a jeep to the neutral airfield at the begining of the game. A few hints (Germans): 1. A coordinated attack is much more effective, as the bases are heavily defended 2. While you have far more armor than the allies, tanks will NOT reign supreme if used unwisely. 3. Use tanks in conjunction with air or infantry support. That is a must. 4. Kubelwagons can be more effective than tanks on this map. Use them wisely. 5. Take you fighter and bomber and bomb the neutral airfield at the start of the game to prevent an initial air battle. 6. Use aircover to support infantry and tanks, not for freelance bombing. Misc.: 1. This map is excellent for Jeep/Kubelwagon races. Have at it! 2. There are plenty of bridges and valleys to fly through. 3. There are plenty of approaches to each base. The shortest route is rarely the most effective. --Feel free to distribute the map as you see fit. Do so with the original .zip file only. Keep the readme and screenshots in the file. --If you want to tweak the map, go ahead. Please give credit where credit is due, however. I want to see my name (No.Dice) in any alteration. --If anybody wants to make a RtR or DC version, by all means do so. (See previous line) --If you find any serious flaws, please email me at #Email removed by DataField42# Enjoy!