--------------------
CSAB Map Pack #1
--------------------
Installation:
User: Unzip all four maps into your ...mods/bf1942/archives/bf1942/levels folder
Server: Set your server to UNPURE 1.4
Contact Information:
Website: http://csab.combatcertified.com
Email: #Email removed by DataField42# (csab.slice)
#Email removed by DataField42# (csab.dread)
Welcome to the first installment of the CSAB Map Pack. With the released of battlecraft42 were bound to see a large installment of custom made maps, we are trying to be the first to break this mold and released a set of quality map packs in both design and gameplay. Many hours were put into each by the creators, and the testers, to ensure that you will have an awesome experience in these maps. For the most part all of the maps can be played with less than 12v12 aside for Eagle's Nest. So semi-empty servers are still going to be a blast to play on.
The main creators of this map pack is csab.dread and csab.slice. BOth of which have been creating maps for various games for quite a long time. So experience has played a huge part in this map
Also note:
These maps are free to distribute but not form of these maps may be changed at ANY TIME. A lot of hard work and time went into these, we don't need some new mapper messing everything up for us.
---------------------------------------------
Map Name: Caen - Infantry Combat
Game Type Supported: Conquest Only
Suggested Max Players: 32 or so
Fighting down the crowded streets of Caen for control the city. The straight path to the flags however might not always be your safest bet. In that case you'll have to take the backroutes, cut through buildings and debris, crawl though pipes and rocks, to reach your destination.
Note: The only unspawnable flag is the middle flag, this can only be taken.
Note 2: Based off of DoD Caen
-------------------------------------------
Map Name: Eagles Nest - All forms of combat
Game Type Supported: Conquest Only
Suggested Max Players: 32
Storm Hitler's most sacred hideaway in hopes the dictator will be there. This sounds a lot easier than it is, you'll need to cross ravines and climb up old wooden bridges and curve your way through many deadly mountains to get to the top.
Note: Axis can lose outright, Allies have an uncappable main base spawn
-------------------------------------------
Map Name: Siege - Ground Warfare
Game Type Supported: Conquest and TDM
Suggested Max Players: 32
A Russian oil city in ruins, with the Germans coming in and picking up on the mineral mining. Seize control from the Germans and cut off their resources. Attack an oil barge, control the city, attack their stronghold. Face paced action at every turn.
Note: Small Capture Radius, need infantry to cap. Axis can lose outright.
--------------------------------------------
Map Name: Symphony - Infantry Combat
Game Types Supported: Conquest and TDM
Suggested Max Players: 32
Very face paced infantry action in a small jungle pit. Bullets will be flying from every direction, bushes, trees, towers, and even from the water.
Note: Only 1 ammobox and 1 health locker on whole map in the center watermill. Use your ammo wisely.
Infantry based battle at it's finest. Don't worry about nade spamming in this battle, for there is only two ammo boxes in this whole map. Both of which are in the watermill.
This is a straight forward infantry only map. Snipers will play a key role as will using the 'back' ways around the main avenue. There are multiple sniper and ambush spots. Flag turn quickly, to encourage the bloodbath. Center flag is not spawnable. Four flags to start a ticket drain. Do NOT go outside of the walls, as this is out of bounds.