*======Bridges_of_death======*
About:
Ok since i had no ideas to go on,i thought a big bridge warfare map would be pretty cool so i made it.
Ok anyways this map took a month or os since i barely worked on it each day(stupid school)plus i couldnt think of anything.
Features:
*This map features Jeeps floating on water,though they are 2 seaters and dont go uber fast(balence for axis,and theyd flip)
*custom sunset skybox
*custom color setting things....ambients and stuff
Thanks to.....
sPro`Devil-Skybox,pointers and such
[BFSS-r]Fork-Tester
Spoon (cant remeber how he had his name)-tester
People on the abf forums-support
Ea games for the great game(maybe not the game engine....)
Some other stuff.....
Ok originally i said there would be Clouds,though they wound up being a pain and crashed bf.There are the heavy and support kit in places on the map,not there is no comm kit(the kit with airstrike) since for some reason bf would say it had no mesh and crash.The terrain may not look like it has shadows but it does,for some reason the light settings made bf act weird and generate wierd shadows,Being that i have no clue about roations and crap with the sun the shadows are a bit off.Take my Floating-willy code if you like,i dont realy mind or care,All it is, is just the type38boat things coding and such.
Contact info:
Report any errors,bugs,suggestions or anything(dont say u hate the map) to..
AIM-Sspacemonkeys3000
#Email removed by DataField42##Email removed by DataField42#
About the screenshots included,the ones with my in the jeep show an old skybox and with the new light settings,the back part of the water effect sometimes turns a yellowish color from the light settings.
THIS MAP IS FOR ActionBF!
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ABF Repel by MoonQuake
Featuring the WeatherFX system
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Thanks for downloading ABF Repel!
This map features:
- The acclaimed WeatherFX system: the very first weather effects in a bf1942 map complete with audio effects!
- Destructible bridges!
- Full background texture, not just a sky texture!
- No fog.
- Long view distance.
- Dense vegetation.
Installation:
Simply extract the map "ABF_Repel.rfa" into:
Battlefield 1942/Mods/ActionBF/archives/bf1942/levels
you need the "Action Battlefield" mod to play this map, otherwise it might crash or be quite buggy.
See you on the battlefield, folks!
MoonQuake
Director and creator of Action Battlefield
www.planetbattlefield.com/actionbf
By extracting the content of this ZIP file you agreed not to use,copy or distribute each and every file inside the RFA Archive.
Welcome to the Moon soldier! In order to fight the enemy on this new and foreign terrain we have developed some new equipment that you will have to combine with old equipment and superior tactics to win. P.S. Beware of stray meteors.
The Germans have launched a massive bombing campaign against Britain as a prelude to Operation Sealion. The Germans must disable the RAF's 4 Radar Towers and the Harwich Weapons Factory for the invasion to have a chance of success. To win, THE GERMANS MUST DESTROY THE 5 OBJECTIVES before their ticket count hits zero, while the British must defend the objectives until the German tickets run out.
This is a Conquest: Assault map. Your team will win if you cause your opponent's tickets to reach zero. The Japanese can reduce the American's tickets quickly by holding all of the control points on the map. The American forces can reduce the Japenese tickets gradually by holding all of the control points on the map.
This is a Conquest: Head-on map. Your team will win if you cause your opponent's tickets to reach zero. You can increase the rate at which they lose tickets by holding at least half of the control points on this map.
This is a Conquest: Hybrid Head-on map. Your team will win if you cause your opponents' tickets to reach zero. You can increase the rate at which they lose tickets by holding at least half of the control points on this map. If you hold all control points, and all your enemies are eliminated, you will win the map.
SPECIAL: Both bases can be captured on this map.
This is a Conquest: Head-on map. Your team will win if you cause your opponent's tickets to reach zero. You can increase the rate at which they lose tickets by holding at least half of the control points on this map.
This is a Conquest: Assault map. Your team will win if you cause your opponent's tickets to reach zero. The Japanese can reduce the American's tickets quickly by holding all of the control points on the map. The American forces can reduce the Japenese tickets gradually by holding all of the control points on the map.
This is a Conquest: Assault map. Your team will win if you cause your opponent's tickets to reach zero. The Russians can reduce the German tickets quickly by holding all of the control points on the map. The Germans can reduce the Russian tickets gradually by holding all of the control points on the map.