This is a Conquest: Assault map. Your team will win if you cause your opponent's tickets to reach zero. The Iraqis can reduce the American's tickets quickly by holding all of the control points on the map. The american forces can reduce the iraqi tickets gradually by holding all of the control points on the map.
This is a Conquest: Head-on map. Your team will win if you cause your opponent's tickets to reach zero. You can increase the rate at which they lose tickets by holding at least half of the control points on this map.
This is a multi-submode map. To enable a submode, edit /Mods/DC_Extended/init.con and add the following: game.setCustomGameInfo <submode>. Possible submodes so far are DAY2, RACE , INFANTRY, SNIPER, PISTOL and KNIFE. Beware, it's case sensitive! Submodes are currently enabled for Conquest and COOP only.
This is a Conquest: Head-on map. Your team will win if you cause your opponent's tickets to reach zero. You can increase the rate at which they lose tickets by holding at least half of the control points on this map.
US:There is a hidden airbase in the mountains. Take the base at all costs. OP:We believe that the US Army has information on our airbase. Defend the base at all costs.
After several failed attempts to penetrate the hidden iraqi weapons compound, a full scale attack is planned, the iraqis got news of this secret attack and are well prepared. Enter and take the compound once and for all before it is fully secured.
This is a multi-submode map. To enable a submode, edit /Mods/DC_Extended/init.con and add the following: game.setCustomGameInfo <submode>. Possible submodes so far for this map are DAY2, RACE, INFANTRY, SNIPER, PISTOL and KNIFE. Beware, it's case sensitive! Submodes are currently enabled for Conquest and COOP only.
This is a Conquest: Head-on map. Your team will win if you cause your opponent's tickets to reach zero. You can increase the rate at which they lose tickets by holding at least half of the control points on this map. These control points float in the air, so gaining air superiority is the key to success.
The US and the Iraqis have secure strongholds to start from but must move fast. The Docks Flag can only be capped by the US and the Slums only by the Iraqis. And with the Middle Grounds flag cap area so large the teams will have to work together to hold enough flags to win this game. NOTE: The small stone bridges can be blown with 4 expacks in the middle of the span.