Maps
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Coop
CQ
CTF
TDM
Objective
Charlie
mini-map
Charlie
Forgotten Hope I added COOP/Single Player to Omaha Charlie Sector 1944 with some minor changes. I always thought this map would be fun with BOTS but there was no support. So here it is! I spent hours mapping the bot paths to insure good game play. We usually put the Allied/Axis Bot ratio at 1:6 on our server just to make it that much tougher. This map is COOP/Conquest FILE NAME: Charlie Author: Route99 Clan: Teamdisciples WebSite: Teamdisciples.net E-Mail: #Email removed by DataField42# .RAR FILE INCLUDES Read Me RFA: Charlie ScreenShots Folder Path: File Path: X:\Program Files\EA Games\Battlefield1942\mods\FH\Archives\bf1942\levels Original map by: FORGOTTEN HOPE TEAM Enjoy!
Coop
CQ
CTF
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2007-01-27
NZSAS Husky
mini-map
NZSAS Husky
MULTIPLAYER_BRIEFING_HUSKY
Coop
CQ
CTF
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2005-01-17
Flat Head Beach
mini-map
Flat Head Beach
AHHHHHH the germans have taken a small island right where we need to be. in the heart of shipping....
CQ
CTF
TDM
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2004-04-17
Berlin-1945-Outskirts
mini-map
Berlin-1945-Outskirts
Finally the Russians pushed to Berlin, it's now time for Soviets to Crush the Third Reich!
CQ
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2007-06-03
Battle over Britain
mini-map
Battle over Britain
It's Now 1946, The Russians have signed a peace with Germans and The Allies are once again drove out of France, The Germans Now prepare to Launch a Massive Strike On Britain Again. Could the Allies Defend Against the new German Jets?
Coop
CQ
CTF
Objective
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2007-04-29
SS Kharkov
mini-map
SS Kharkov
This is a Conquest: Head-on map. Your team will win if you cause your opponent's tickets to reach zero. You can increase the rate at which they lose tickets by holding at least half of the control points on this map.
Coop
CQ
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2005-03-28
Kuban
mini-map
Kuban
Kuban 9.Oktober 1943: Kuban-Brckenkopf am Asowschen Meer. Die deutsche Wehrmacht versucht ber die Wasserstrae von Kertsch den Kuban-Brckenkopf zu erobern. Die Rote 17.Armee versucht ihrerseits,ihre Stellungen zu halten und zu erweitern.
CQ
CTF
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2003-10-06
MS BATTLE OF FOY
Walker42
mini-map
MS BATTLE OF FOY
Walker42
I was thinking the other day about how great Bf1942/DC/FH was, but was disappointed with the capture system that was currently bf1942. I tired of the unlimited supply of everything, the constant behind the lines captures, the camping, The constant drone of the action. I longed for something else. I remembered the days of Counterstrike, and the intense action that was Counterstrike. I guess it was the whole one life to live aspect that did it, but I didnt think One life would be enough in Bf1942. Bf1942 scope is a lot larger then CS. BF1942 is about a battlefield, and not a small engagement. So I started modifying a map in Forgotten hope. I modified units, weapon kits, created some new kits, adjusted vehicles to only spawn once, and to never disappear. I removed vehicle Map Icons, flag capture radius(now really big), added flags, limited spawn in kits, and gave trucks deployable kits. In all I got real familiar with .con files within the map. I took out all of the spawn points within the map, and instead focused on Mobile spawns for spawning. I took some halftracks, and trucks, and made them a point of insertion. I also created a deployable Tent as a kit. Deploy the tent, and it becomes an easily destroyable spawn point for your squad. These spawns are highly vulnerable, and your only life line to take the map. The first map I did was Forgotten Hopes Battle of Foy. The mission series map is MS_BATTLE_OF_FOY.rfa The US Armies Mission is to take Foy and they have at their disposal 2 M3A1 Halftracks and 2 GMC trucks. Each of these is a mobile spawn, and can deploy 9 weapon kits each. To include 1 Medic Kit, 1 Anti-Tank Kit, 1 BAR kit, 1 Sniper Kit, 2 Grease gun kits, 1 deployable Mortar Kit, 1 deployable Browning MG kit and 1 Deployable Tent (Spawn Point) kit. The selectable Spawn loadout for the US only consists of a standard soldiers loadout (1 Garand, 2 grenades, and a knife.) The Germans Mission is to Hold Foy at all costs, the towns been shelled for several days, so equipment is running low. At their disposal for defense they have 1 sdkfz251 half track, and 2 opels trucks. Each is also a mobile spawn, and can deploy 9 weapon kits as well. To include 1 Medic Kit, 1 Sniper Kit, 1 Anti-Tank Kit, 2 carried MG42 kits, 2 Deployable MG42 kits, 1 deployable Mortar kit, and 1 Deployable Tent (Spawn Point) Kit. The selectable Spawn loadout for the Germans consist of Close combat Mp40/2 grenade/Knife kits, and standard issue K98/2 grenade/Knife Kits. Just copy this map into your Battlefield1942/mods/FH/archives/bf1942/levels/ directory. Thank you, Walker42
CQ
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2004-09-14
A Sliver of Hope FH
mini-map
A Sliver of Hope FH
Welcome To A_Sliver_of_Hope_FH! This is a Conquest: Assault map. The object here is for the Allies to keep control of the Oil Reserves; least They will get them and rule. This control point it vital to winning the Battle, Owning the Oil reserves is the most valuable control point of the map, and will make the other teams ticker start to go down much sooner. That's it men, ad ease. And Good Luck Soldier! Version: 1.0 August 2003 Please feel free to contact me anytime at captkurt@cox-internet.com
Coop
CQ
CTF
TDM
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2003-10-29
Kharkov Tankbattle
mini-map
Kharkov Tankbattle
This is a Conquest: Head-on map. Your team will win if you cause your opponent's tickets to reach zero. You can increase the rate at which they lose tickets by holding at least half of the control points on this map.
Coop
CQ
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2005-03-26