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Archives/bf1942/levels/map packs - no documentation/bf1942_match_mappack_v1.0/the_great_pursuit.rfa
bf1942/Levels/the_great_pursuit/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************

renderer.globalLodPercent 1
renderer.globalAmbientColor 0.050000/0.050000/0.050000
renderer.ambientColor 0.150000/0.130000/0.120000
renderer.diffuseColor 0.300000/0.280000/0.250000
renderer.specularColor 0.150000/0.150000/0.150000
renderer.animatedMeshDiffuseFactor 1
renderer.animatedMeshAmbientColor 0.2
textureManager.alternativePath Texture/Russia
textureManager.alternativePath bf1942/levels/the_great_pursuit/Texture

REM textureManager.alternativePath Texture/Russia
REM textureManager.alternativePath bf1942/levels/the_great_pursuit/Texture

shadow.shadowColor 0.300000

ShaderManager.setTextureParam envmap bf1942\levels\The_great_pursuit\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.666667/0.654902/0.658824
renderer.fogstart -50
renderer.fogend 150

Game.setViewDistance 300
Game.spawnPlayers 1

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedSoFlag

game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_Scout
game.setKit 1 1 German_Assault
game.setKit 1 2 German_AT
game.setKit 1 3 German_Medic
game.setKit 1 4 German_Engineer

game.setTeamSkin 2 RussianSoldier
game.setKit 2 0 Rus_Scout
game.setKit 2 1 Rus_Assault
game.setKit 2 2 Rus_AT
game.setKit 2 3 Rus_Medic
game.setKit 2 4 Rus_Engineer
game.setLevelCheck 2242588848
game.setActiveCombatArea 289 367 1155 1155

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap -1.000000/-1.000000
water.scrollDirection1 -1.000000/-1.000000
water.scrollDirection2 0.000000/-1.000000
water.specularColor 0.700000/0.650000/0.550000
water.scrollLayer1 0.020000
water.scrollLayer2 0.030000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 1.000000
water.tileLayer2 1.000000
water.tileNormalmap 2.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 1.000000/0.800000/0.700000
water.deepColor 0.650000/0.600000/0.650000
water.waterShallowAlpha 1.000000
water.waterAlphaDepth 0.500000

run Sounds/Environment
run Objects/Objects

game.setBeforeSpawnCameraPosition 1 1045.000000/104.000000/1146.000000
game.setBeforeSpawnCameraPosition 2 1045.000000/104.000000/1146.000000