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Archives/bf1942/levels/maps - no documentation/the_great_pursuit.rfa
bf1942/Levels/the_great_pursuit/standardMesh/SuburbHouse_3_M2.rs
subshader "SuburbHouse_3_M2_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
textureFade true;
texture "texture/black_o";
}
subshader "SuburbHouse_3_M2_Material10" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/sh3gt_r";
}
subshader "SuburbHouse_3_M2_Material11" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/sh3rf_r";
}
subshader "SuburbHouse_3_M2_Material12" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.00784314 0.00784314 0.00784314;
materialSpecularPower 12.5;
twosided true;
texture "texture/shb_r";
}
subshader "SuburbHouse_3_M2_Material13" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
twosided true;
texture "texture/sh3rf_r";
}
subshader "SuburbHouse_3_M2_Material14" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.466667 0.466667 0.466667;
texture "texture/sh3i_r";
}
subshader "SuburbHouse_3_M2_Material17" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/sh3EmD_r";
}
subshader "SuburbHouse_3_M2_Material18" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/balcon_r";
}
subshader "SuburbHouse_3_M2_Material19" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/subhouse_wood11_s";
}
subshader "SuburbHouse_3_M2_Material20" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/sh3WiU_r";
}
subshader "SuburbHouse_3_M2_Material21" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Sh3DL_r";
}
subshader "SuburbHouse_3_M2_Material22" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/sh3EmU_r";
}
subshader "SuburbHouse_3_M2_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/sh3WiD_r";
}
subshader "SuburbHouse_3_M2_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/sh3DoD_r";
}
subshader "SuburbHouse_3_M2_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/sh3i_r";
}
subshader "SuburbHouse_3_M2_Material8" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/sh3DoU_r";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
textureFade true;
texture "texture/black_o";
}
subshader "SuburbHouse_3_M2_Material10" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/sh3gt_r";
}
subshader "SuburbHouse_3_M2_Material11" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/sh3rf_r";
}
subshader "SuburbHouse_3_M2_Material12" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.00784314 0.00784314 0.00784314;
materialSpecularPower 12.5;
twosided true;
texture "texture/shb_r";
}
subshader "SuburbHouse_3_M2_Material13" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
twosided true;
texture "texture/sh3rf_r";
}
subshader "SuburbHouse_3_M2_Material14" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.466667 0.466667 0.466667;
texture "texture/sh3i_r";
}
subshader "SuburbHouse_3_M2_Material17" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/sh3EmD_r";
}
subshader "SuburbHouse_3_M2_Material18" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/balcon_r";
}
subshader "SuburbHouse_3_M2_Material19" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/subhouse_wood11_s";
}
subshader "SuburbHouse_3_M2_Material20" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/sh3WiU_r";
}
subshader "SuburbHouse_3_M2_Material21" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Sh3DL_r";
}
subshader "SuburbHouse_3_M2_Material22" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/sh3EmU_r";
}
subshader "SuburbHouse_3_M2_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/sh3WiD_r";
}
subshader "SuburbHouse_3_M2_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/sh3DoD_r";
}
subshader "SuburbHouse_3_M2_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/sh3i_r";
}
subshader "SuburbHouse_3_M2_Material8" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/sh3DoU_r";
}