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Archives/bf1942/levels/maps - no documentation/the_great_pursuit.rfa
bf1942/Levels/the_great_pursuit/standardMesh/woodbrdg_m2.rs
subshader "woodbrdg_m2_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/wdbrdg_wd_s";
}
subshader "woodbrdg_m2_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/watmill_stn3_s";
}
subshader "woodbrdg_m2_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/wdbrdg_wd1_s";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/wdbrdg_wd_s";
}
subshader "woodbrdg_m2_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/watmill_stn3_s";
}
subshader "woodbrdg_m2_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/wdbrdg_wd1_s";
}