This page is under construction
Archives/bf1942/levels/map packs - no documentation/fnf_nov_5th_2004/Barbarossa.rfa
bf1942/levels/Barbarossa/Objects/Ammobox/Objects.con
rem
rem *** Ammobox ***
rem
ObjectTemplate.create Bundle Ammobox
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.geometry Ammobox_m1
ObjectTemplate.aiTemplate Ammobox_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
objectTemplate.cullRadiusScale 3.0
rem -------------------------------------
ObjectTemplate.addTemplate AmmoboxSupplyDepot
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate AmmoboxVehicleSupplyDepot
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.create SupplyDepot AmmoboxSupplyDepot
ObjectTemplate.radius 6
ObjectTemplate.team 0
ObjectTemplate.setHealth 0 0 0
rem BG ammo types appear to be bullets, grenades, RPGs
ObjectTemplate.addAmmoType 1 -1 15 0
rem changed from 1.2:
ObjectTemplate.addAmmoType 2 -1 .3 0
ObjectTemplate.addAmmoType 3 -1 1.2 0
ObjectTemplate.workOnVehicles 0
ObjectTemplate.workOnSoldiers 1
ObjectTemplate.loadSoundScript ../../../Common/Sounds/SupplyDepot.ssc

rem *** AmmoboxVehicleSupplyDepot ***
ObjectTemplate.create SupplyDepot AmmoboxVehicleSupplyDepot
ObjectTemplate.radius 15
ObjectTemplate.team 0
ObjectTemplate.setHealth 0 0 0
ObjectTemplate.addAmmoType 0 -1 20 0
ObjectTemplate.workOnVehicles 1
ObjectTemplate.workOnSoldiers 0
ObjectTemplate.loadSoundScript ../../../Common/Sounds/SupplyDepot.ssc